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Not only is it true to real-life walkie-talkies, it very neatly eliminates players’ ability to speak over one another. They work via push-to-talk and don’t allow simultaneous transmission, which is a genius solution to ensuring communication. The radios are perfectly complementary to the game’s puzzles.
#We were here together gameplay free#
As a result, it feels a lot more like jumping through hoops than actively achieving anything.įortunately, this is a rare occurrence and players are free to complete most puzzles at their leisure. The timer does add a level of stress to the process, but by the time you’re on the third maze, you’ve already fully grasped the mechanics and are simply waiting for the game to catch up with you. When the time is up, the rest of the floor collapses and if the player is not within the safe space, they will have to restart. For example, one early room has a player navigating a maze that requires them to get to a safe space within a time limit. This is particularly true of any challenges that require the player to wait out a timer to progress. The countering downside to this is that there are a few puzzles that start to feel like they’re dragging. Learning to communicate complicated concepts is a vital part of early gameplay Not only does this allow for more content to be included, it grants the players a sense of satisfaction when they build up their skills enough to overcome even the toughest challenges.
#We were here together gameplay series#
For example, instead of navigating a single maze and moving on, players will be shown one maze to establish the puzzle’s mechanics, and then introduced to a series of increasingly difficult variants. This means that instead of visiting each concept once, players can take the time to truly master the different challenges. Nothing can be achieved by working alone.įurther, the developers have also had the space they need to iterate on simple puzzle ideas.
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The sharp focus on duality and cooperation is tremendously well-served here clearly communicating with your partner is a vital skill to learn early in the game. This extended runtime has given the developers the opportunity to develop far more complex challenges than anything we’ve faced before. While previous games in the series have been reasonably short, We Were Here Forever features much more content. Instead, it is the puzzles that take centre stage and they do a masterful job of it. Some puzzle rooms will put you and your partner in sight of each other Movement has been slightly upgraded for this title, particularly the incorporation of jumping, but this is far from the focus. Input is almost exclusively limited to activating the radio and interacting with select objects to solve puzzles. Gameplay – A Unique Co-Op ExperienceĪs with the rest of the series, the core mechanics of this title are simple: two separated players are given push-to-talk radios to communicate and faced with challenges that require cooperation to solve. In particular, this game will do a lot to answer many of the questions raised in previous titles. However, if you choose to pay attention, then there’s a lot of intrigue and mystery to explore. It’s a framing device for why you’re completing the puzzles, but you can ignore it entirely if you wish. Along the way, they’ll have the opportunity to uncover the doomed history of the kingdom in which they’ve found themselves.Īs a puzzle-focused title, the narrative doesn’t play a huge role in gameplay. From there, players will need to work together to escape the castle, overcoming challenges at every stage. It isn’t until the end of the first chapter that you’ll get to meet the villain of the piece, however. It quickly becomes apparent that someone is watching you.
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The game kicks off with a visually stunning cutscene